Fozwhop's Arcane Boutique
Struggling to decide which potions or spell scrolls a particular merchant has in stock can be a frustrating and game-slowing experience. The rules, items and other nuggets in this supplement are all aimed at making magical consumable shopping easier and more convenient for everyone at your table.
You’ll find information about determining availability, prices and volumes for both spell scrolls and potions. It’s important to remember that all of the values listed here are always open to interpretation. While the specifics contained here work at our table, they might not make sense at all tables. Experiment, change things around, and don’t be afraid to make mid-game tweaks until you find what clicks for you and your group.
What do I get in this PDF?
Rules for running spell scroll and potion shops
Spell scroll and potion pricing tables
Rules for bonus action potions and potion harvesting
Simplified tables for rolling spell scroll or potion shop inventory
26 new potions, including a new powder-type of potion
Shopkeeper background character option with custom characteristics
Fozwhop, Shopkeeper NPC with stat block, shop map and more
Rule Sneak Peek
Potion Availability
To determine if a shop has a specific potion in stock, a character rolls an ability check using their spellcasting ability. If the result meets or exceeds the DC listed below in the Potion Availability table, the shop has the scroll in stock. If the character does not have a spellcasting ability, they choose from Intelligence, Wisdom or Charisma.
A shop will contain a variety of potions equal to the average proficiency bonus of the party.
Once a shop has been searched for a specific potion, it can’t be searched for that same potion again until the next dawn.
If the ability check is successful so the potion is in stock, use the Potion Availability table to determine how many copies are available and for what price.
Very Rare and Legendary potions are most likely incredibly rare and only available for purchase in special cases from extraordinary shops. This rarity will vary by campaign, level and setting. These exclusive potions are marked with an asterisk (*) in the following table. [note: the PDF has an actual table]
Common - 50GP - DC10 - 1d6
Uncommon - 150GP - DC15 - 1d4
Rare - 300GP - DC 20 - 1
Very Rare* - 1,000GP - DC24 - 1
Legendary* - 2,000GP - DC28 - 1
Item Sneak Peek
Kobold Fluid
Potion, uncommon
A single kobold scale rests at the bottom of this rust-colored fluid. When you drink this potion, you transform into a kobold for 1 hour. Any equipment you are wearing or carrying melds into your new form or falls to the ground (your choice). For the duration, you use the game statistics of the kobold instead of your own, but you retain your languages, personality and memories.
Struggling to decide which potions or spell scrolls a particular merchant has in stock can be a frustrating and game-slowing experience. The rules, items and other nuggets in this supplement are all aimed at making magical consumable shopping easier and more convenient for everyone at your table.
You’ll find information about determining availability, prices and volumes for both spell scrolls and potions. It’s important to remember that all of the values listed here are always open to interpretation. While the specifics contained here work at our table, they might not make sense at all tables. Experiment, change things around, and don’t be afraid to make mid-game tweaks until you find what clicks for you and your group.
What do I get in this PDF?
Rules for running spell scroll and potion shops
Spell scroll and potion pricing tables
Rules for bonus action potions and potion harvesting
Simplified tables for rolling spell scroll or potion shop inventory
26 new potions, including a new powder-type of potion
Shopkeeper background character option with custom characteristics
Fozwhop, Shopkeeper NPC with stat block, shop map and more
Rule Sneak Peek
Potion Availability
To determine if a shop has a specific potion in stock, a character rolls an ability check using their spellcasting ability. If the result meets or exceeds the DC listed below in the Potion Availability table, the shop has the scroll in stock. If the character does not have a spellcasting ability, they choose from Intelligence, Wisdom or Charisma.
A shop will contain a variety of potions equal to the average proficiency bonus of the party.
Once a shop has been searched for a specific potion, it can’t be searched for that same potion again until the next dawn.
If the ability check is successful so the potion is in stock, use the Potion Availability table to determine how many copies are available and for what price.
Very Rare and Legendary potions are most likely incredibly rare and only available for purchase in special cases from extraordinary shops. This rarity will vary by campaign, level and setting. These exclusive potions are marked with an asterisk (*) in the following table. [note: the PDF has an actual table]
Common - 50GP - DC10 - 1d6
Uncommon - 150GP - DC15 - 1d4
Rare - 300GP - DC 20 - 1
Very Rare* - 1,000GP - DC24 - 1
Legendary* - 2,000GP - DC28 - 1
Item Sneak Peek
Kobold Fluid
Potion, uncommon
A single kobold scale rests at the bottom of this rust-colored fluid. When you drink this potion, you transform into a kobold for 1 hour. Any equipment you are wearing or carrying melds into your new form or falls to the ground (your choice). For the duration, you use the game statistics of the kobold instead of your own, but you retain your languages, personality and memories.
Struggling to decide which potions or spell scrolls a particular merchant has in stock can be a frustrating and game-slowing experience. The rules, items and other nuggets in this supplement are all aimed at making magical consumable shopping easier and more convenient for everyone at your table.
You’ll find information about determining availability, prices and volumes for both spell scrolls and potions. It’s important to remember that all of the values listed here are always open to interpretation. While the specifics contained here work at our table, they might not make sense at all tables. Experiment, change things around, and don’t be afraid to make mid-game tweaks until you find what clicks for you and your group.
What do I get in this PDF?
Rules for running spell scroll and potion shops
Spell scroll and potion pricing tables
Rules for bonus action potions and potion harvesting
Simplified tables for rolling spell scroll or potion shop inventory
26 new potions, including a new powder-type of potion
Shopkeeper background character option with custom characteristics
Fozwhop, Shopkeeper NPC with stat block, shop map and more
Rule Sneak Peek
Potion Availability
To determine if a shop has a specific potion in stock, a character rolls an ability check using their spellcasting ability. If the result meets or exceeds the DC listed below in the Potion Availability table, the shop has the scroll in stock. If the character does not have a spellcasting ability, they choose from Intelligence, Wisdom or Charisma.
A shop will contain a variety of potions equal to the average proficiency bonus of the party.
Once a shop has been searched for a specific potion, it can’t be searched for that same potion again until the next dawn.
If the ability check is successful so the potion is in stock, use the Potion Availability table to determine how many copies are available and for what price.
Very Rare and Legendary potions are most likely incredibly rare and only available for purchase in special cases from extraordinary shops. This rarity will vary by campaign, level and setting. These exclusive potions are marked with an asterisk (*) in the following table. [note: the PDF has an actual table]
Common - 50GP - DC10 - 1d6
Uncommon - 150GP - DC15 - 1d4
Rare - 300GP - DC 20 - 1
Very Rare* - 1,000GP - DC24 - 1
Legendary* - 2,000GP - DC28 - 1
Item Sneak Peek
Kobold Fluid
Potion, uncommon
A single kobold scale rests at the bottom of this rust-colored fluid. When you drink this potion, you transform into a kobold for 1 hour. Any equipment you are wearing or carrying melds into your new form or falls to the ground (your choice). For the duration, you use the game statistics of the kobold instead of your own, but you retain your languages, personality and memories.