Welcome to Plexus!
Hidden beyond space and time, Plexus is both a floating crystalline fortress and an organization dedicated to protecting reality itself. Champions of Plexus travel through its portals to stop agents of chaos and evil. These Champions are plucked from their lives just before their ends and given another chance to be the heroes they wanted to be.
You are those Champions. Welcome to Plexus.
Doreen’s Distillery
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To determine if a shop has a specific potion in stock, a character rolls an ability check using their spellcasting ability. If the result meets or exceeds the DC listed below in the Potion Availability table, the shop has the scroll in stock. If the character does not have a spellcasting ability, they choose from Intelligence, Wisdom or Charisma.
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• A shop will contain a variety of potions equal to the average proficiency bonus of the party.
• Once a shop has been searched for a specific potion, it can’t be searched for that same potion again until the next dawn.
• If the ability check is successful so the potion is in stock, use the Potion Availability table to determine how many copies are available and for what price.
• Very Rare and Legendary potions are most likely incredibly rare and only available for purchase in special cases from extraordinary shops. This rarity will vary by campaign, level and setting. These exclusive potions are marked with an asterisk (*) in the following table.
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Rarity - Cost - DC - Volume
• Common - 50GP - DC10 - 1d6
• Uncommon - 150GP - DC15 - 1d4
• Rare - 300GP - DC20 - 1
• Very Rare* - 1,000GP - DC24 - 1
• Legendary* - 2,000GP - DC28 - 1d6
The Enchanted Ferrule
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To determine if a shop has a specific spell scroll in stock, a character rolls an ability check using their spellcasting ability. If the result meets or exceeds the DC listed below in the Spell Scroll Availability table, the shop has the scroll in stock. If the character does not have a spellcasting ability, they choose from Intelligence, Wisdom or Charisma.
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• A shop will contain a variety of scrolls equal to the average proficiency bonus of the party.
• Once a shop has been searched for a specific scroll, it can’t be searched for that same spell scroll again until the next dawn.
• If the ability check is successful so the spell scroll is in stock, use the Spell Scroll Availability table to determine how many copies are available and for what price.
• A spell scroll has a set cost, in addition to any consumed material costs. Example: A scroll of Revivify (3rd level spell) is 500GP (200GP + 300GP for the consumed diamonds).
• Spells beyond 5th level are most likely incredibly rare and only available for purchase in special cases from extraordinary shops. This rarity will vary by campaign, level and setting. These exclusive spell scrolls are marked with an asterisk (*) in the following table.
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Spell Level - Cost (+M) - DC - Volume
• Cantrip - 10GP - DC10 - 1d8
• 1st - 50GP - DC12 - 1d6
• 2nd - 100GP - DC14 - 1d6
• 3rd - 200GP - DC16 - 1d4
• 4th - 350GP - DC18 - 1d4
• 5th - 550GP - DC20 - 1
• 6th* - 1,000GP - DC22 - 1
• 7th* - 1,500GP - DC24 - 1
• 8th* - 2,250GP - DC26 - 1
• 9th* - 5,000GP - DC28 - 1
The Bone Forge
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TBD
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TBD
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TBD
Naki’s Knickknacks
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TBD
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TBD
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TBD
Timeless Artifacts
Groveheart Amulet
Pernicious
Liber Fabularum
Champions of Plexus are assigned special historically-important magical items: Timeless Artifacts. Each Champion’s artifact is uniquely tied to them through a class, race or other thematic connection.
As a Champion increases in power, so does their Timeless Artifact as they gather Vestiges. Vestiges are just that - ephemeral bonds between the Champion, the item and the power of the original wielder. Each artifact has a unique path to generating Vestiges.
Each Timeless Artifact has three aspects, each with three tiers of power. The first tier is available to a Champion as soon as 1st level, the second tier at 5th level and the third tier at 11th level. A first tier improvement requires 1 Vestige, a second tier improvement requires 2 Vestiges and a third tier improvement requires 3 Vestiges to activate. Activating an improvement consumes any required charges. A Champion can only maintain an unused number of Vestiges equal to their Proficiency Bonus.